COD Mobile Season 7 titled “Heat Wave” is now globally launched. This season brings tweaks and adjusted bunch of weapons. Learn which of COD MOBILE’s weapon’s got nerfed and buffed in this season.
Table of Contents
Balance Changes in COD Mobile Season 7 2023
NEW FEATURE
- Changes in Get-Hit Flinch Mechanism: Previously before this season Get-Hit Flinch had some problem in CODM. Firstly, the Get-Hit Flinch was same for all weapons despite being different in many areas. So, the weapons with the higher fire rate got advantage. Secondly, In hip fire all weapons shared the relatively fast recoil recovery, so it does not make sense to have Get-Hit Flinch while hip firing or aiming down the sight. To solve these issues, CODM introduces a new Get-Hit Flinch Mechanism in season 7.
- NEW Get-Hit Flinch Mechanism: New Get-Hit Flinch Mechanism is independent of recoil recovery. It’s doesn’t matter if anyone is ADS’ing or hip firing, the Get-Hit Flinch received won’t disappear quickly due to the hip fire recovery.
- Bullet Impact: Now, Get-Hit Flinch will no longer just be affected by the receiver’s weapon, bullet impact from the attacking weapon will also influence the Get-Hit Flinch. Calculation of this will be – Impact coefficient of Attacking weapon X Get-Hit Flinch of Receiver weapon
Note: Weapons of lower fire rate may bring more powerful bullet impacts.
New Weapon & Attachments in COD Mobile Season 7
- NEW WEAPON: STRIKER 45 [SMG]
Like every other seasons, COD MOBILE Season 7 will introduce a brand new SMG in the game. An SMG with high damage and mobility but it has low to medium fire rate. This is best suited for the mid-range damage attenuation and performs well in mid-range situations.
This weapon will unlock once you reach battle pass level 21. You don’t need to purchase battle pass. This is free for everyone. Although the seasonal battle pass includes an epic striker 45 skin at level 50, but that’s only for those who purchased the battle pass.
- NEW SIGNATURE ATTACHMENT: MACROMAG IFS
A drum mag that effectively increases lethality with high charging speed, but reduces mobility due to additional weight.
Buffs and Nerfs in MP & BR
A drum mag that effectively increases lethality with high charging speed, but reduces mobility due to additional weight.
LMG
Bullet Impact of all LMGs: 2
Sniper Rifle
Bullet Impact of all Snipers: 3
Type 25
Reloading speed: Increased
BK57
Reloading speed: Increased
M4
Time is required for switching to Underbarrel Launcher
Underbarrel Launcher capacity: Increased
DRH
Reloading speed: Increased
KN-44
Hit Flinch: Reduced
ASM10
Branson
Reloading speed: Increased
M13
Reloading speed: Increased
GKS
Firing performance: Optimized
Reloading speed: Increased
Firing Range: Increased
QXR
Monolithic Silencer: Fire Range Increased
OWC Marksman Barrel: ADS speed Increased
HS2126
Reloading speed: Increased
Kilo Bolt-Action
ADS speed: Increased
J358
Vertical recoil: Reduced
Buffs and Nerfs in Multiplayer Mode
SVD
Lower arm multiplier: Reduced
Damage: Reduced
Range: Reduced
MP Operator Skills/Tactics
Equalizer
Ammo capacity: Increased
Guardian
Damage: Slightly increased
Wheelson
Adjusted the control method of Wheelson (Joystick)
Sticky Grenade
Fuse time: Reduced
EMP
Added an effective range
Effective range: Increased
Maximum duration of effect on themselves: Reduced
Buffs & Nerfs of MP Perks
Dauntless
Buff on burning damage resistance: Increased
Unit Support
Ratio of score bonus: Increased
Operator Skill charge bonus from teammate kills: Increased
Operator Skill charge bonus from self: Increased
Tracker
Tracking duration: Increased
Agile
Sprint-to-fire delay: reduced
Buffs and Nerfs in Battle Royale Mode
BR Class
Scout
Now teammates can see the tracking chip range of their allies on the map.
Enemies’ outline can now be detected and displayed on the map.
Clown
Recharging speed: Reduced
Other Notable Changes
- Mistouch Prevention Mode: Call of Duty Mobile Added Mistouch Prevention Mode in this season, when this mode is enabled accidental touch in the edge of the screen will be ignored if there are multiple touches.
- Secondary Fire Mode: When this mode is enabled secondary weapons such as the launchers SMRS, FHJ-18 will fire automatically.
- 2 Joystick Modes Settings: CODM Added 2 more options for the moveable joystick in the settings: Follow, Locked.
- New Sensitivity Settings: feature of adjusting vertical sensitivity, ground vehicle sensitivity and air vehicle sensitivity.
CHECK OUT UPCOMING SEASON 8’S New Weapon, Melee and Maps & Buff’s Nerfs Leaks